![]() ![]() Verify the AVD configuration is correct, and selectįor details on the above steps, see Managing AVDs.Under Emulated Performance, select Hardware - GLES 2.0 to enable hardware acceleration. ![]() Select one or more system images for the Android versions you want to emulate, and select Next.Choose a device definition and select Next.Launch Android Studio → menu Tools → AVD Manager and select Create Virtual Device.Enable VM acceleration on your machine.To prepare to run and test your Flutter app on the Android emulator, follow these steps: If you want Flutter to use a different installation of the Android SDK, you must set the ANDROID_HOME environment variable to that installation directory. In the terminal, run the flutter devices command to verify that Flutter recognizes your connected Android device.īy default, Flutter uses the version of the Android SDK where your ADB tool is based.If prompted on your device, authorize your computer to access your device. Using a USB cable, plug your phone into your computer.Detailed instructions are available in the Android documentation. Enable Developer options and USB debugging on your device.To prepare to run and test your Flutter app on an Android device, you’ll need an Android device running Android 4.1 (API level 16) or higher. For, Android (on a Mac system) Set up your Android device Here is a reference document on how you can set up a device/simulator to run your application. In the terminal, run the flutter devices command to verify that Flutter recognizes your connected Android device. ![]() Now you can select which one to uninstall.Flutter supports both iOS and Android device/simulators. Click on it and you will find all the different versions. For instance on Windows 10, just go to Settings and under Apps, you will find Java. If you are on a 64-bit machine, then you can install the 64-bit JDK and uninstall the 32-bit one. On a 32-bit version you'll get something like: Java HotSpot(TM) Client VM (build 20.1-b02, mixed mode, sharing) Note the 3rd line, which shows that this is a 64-bit version. Java HotSpot(TM) 64-Bit Server VM (build 20.2-b06, mixed mode) Java(TM) SE Runtime Environment (build 1.6.0_27-b07) On Windows 7 with 64-bit Java 6 I get: java version "1.6.0_27" To check your version of Java, run java -version Specifying the JVM path in eclipse.ini is strongly recommended because doing so isolates Eclipse from any potential changes to your system PATH that some program installers might make (I'm talking to you, Oracle!).Īnother option would be to download and use 32-bit Eclipse instead of 64-bit, but it's still strongly recommended to specify the path to the JVM in eclipse.ini. The instructions are detailed in the Eclipse wiki page, but basically you have to specify the -vm option in the ini file - make sure to read the wiki page carefully as the format is very specific. The best way to fix this, assuming you do in fact have 64-bit JRE or JDK on your system, is to specify in eclipse.ini exactly which JVM you want it to use. This can happen when a system has more than one JVM installed, as is often the case on Windows 64-bit (for example, the JRE download page uses the bit-ness of the browser to determine what bit-ness download to offer you, and many people use(d) 32-bit browsers even though they run 64-bit Windows). ![]() Program Files is the folder where 64-bit Windows places 64-bit programs. Program Files (x86) is the folder where 64-bit Windows places 32-bit programs. However, the version of Java that it's picking up is 32-bit, as indicated by where it is coming from, on this line: -vm C:\Program Files (x86)\Java\jre7\bin\javaw.exe Your version of Eclipse is 64-bit, based on the paths and filenames. Imm?.hideSoftInputFromWindow(view.windowToken, 0) Val imm = getSystemService(Context.INPUT_METHOD_SERVICE) as? InputMethodManager Kotlin Syntax // Only runs if there is a view that is currently focused Note: If you want to do this in Kotlin, use:Ĭontext?.getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager In some cases, you will want to pass in InputMethodManager.HIDE_IMPLICIT_ONLY as the second parameter to ensure you only hide the keyboard when the user didn't explicitly force it to appear (by holding down the menu). This will force the keyboard to be hidden in all situations. Imm.hideSoftInputFromWindow(view.getWindowToken(), 0) InputMethodManager imm = (InputMethodManager)getSystemService(Context.INPUT_METHOD_SERVICE) You can force Android to hide the virtual keyboard using the InputMethodManager, calling hideSoftInputFromWindow, passing in the token of the window containing your focused view. ![]()
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